It's reminiscent of the combat in something like Silent Hill, where the characters' failings come across as a deliberate design choice to reinforce the tension of encounters. It fits within the game's already-established mechanics of exploring darkened hallways with nothing but a flashlight for protection and is a clever way to avoid some of the more questionable aspects of providing a young girl with a lethal weapon. Although they're dangerous enough to offer a real threat to Sally, players eventually find ways to use her flashlight and fire extinguishers as weapons to overwhelm and even destroy them. The game's neatest tweaks on the mechanics come with the ways players can combat the creatures. The monsters themselves aren't too frightening or grisly, but they add to the game's overall atmosphere of child-friendly horror. Gylt's gameplay is fairly straightforward horror survival, tasking players with exploring dangerous areas and avoiding enemies. The plot is fine enough, if a little underbaked to accommodate the younger players whom the game was clearly designed for. It's effectively a Silent Hill-style adventure for younger audiences, exposing the main character's lingering dark history with a desperate attempt to survive a spooky scenario. The slightly cartoonish art style helps to underscore its youthful perspective. Sally and Emily's relationship slowly unfolds across the game, revealing a surprisingly heartfelt and somber adolescent story. This is most likely meant to be a call out to the act of bullying and its sequels, more than to specific bullies.From a storytelling perspective, the short but to-the-point GYLT is mainly focused on its titular emotion and the impact it has on its central character. Sally and Emily are left to endure the hardships and conflicting emotions the bullies helped spark, which the story enhances through surrealism. The main characters are left to suffer the consequences of their bullying, and not so much the bullying itself. While the bullies are definitely a plot device and are not on-screen for the most part, their actions have a strong presence through the entire game. Emily began thinking of Sally as a monster, just like the ones wandering through town and just the sight of her coming close is enough to send the 7-year old girl running. Sally also mentions she stopped enjoying the arcade because of the bullies, it can be implied they got ahold of it and harassed her there too. Whenever Emily does exchange dialogue with Sally she seems specially upset and disgusted at her because of an incident with the bullies: Before her disappearance, the lot of them ganged on Emily while Sally just stood there watching, the little girl was heartbroken that she could have come to her aid but didn't and even when she finds herself surrounded by monsters, Emily still feels reluctant about seeing her cousin. She had a big fall from a snowy forest road and her bike was damaged in the process even then, the bullies were still mocking her and looking for her.įollowing the orders of a mysterious old man she encountered, she took a gold ticket cable car to a twisted version of her town, Bethelwood. The bullies are never seen on-screen, only their voices are heard and their silhouettes seen at the beginning. It is implied they were chasing Sally in their bikes, while she was fleeing in one. They were both the reason seven-year old Emily Kauffman ran away from home and went missing, and the ones who cornered Sally into taking the cable car towards her horrifying adventure. The Bullies are the main antagonists behind the events that led to the main plot of the video game GYLT.
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